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Death By Pinball

April 19 @ 8:30 am - April 20 @ 9:00 am

$150.00

Tickets on sale via this page at midday Sunday the 9th of Feb!

We once again invite enduring moths to the pinball flame for another year of DEATH BY PINBALL. A closed door event, we set fourth the challenge of a 24 hour pinball marathon over the Easter weekend.

Kicking off from 9am sharp on Bad Saturday the 19th of April, the tortured ticket holders will compete over 5 IFPA approved nightmarish formats that will see you through to 9am the following day.

In between rounds, you’ll be free to play Netherworld’s many machines, compete in a side comp or have a quick rest on the ‘stage pit of shame’. Special rewards will be given to those that actually survive the night.

Tickets are $150 each and come with entry, a limited edition pin, 3 meals, 2 drinks and a Death By Netherworld T-shirt with art by Nelson Gibbins. Prizes for the top places and BYO snacks and energy drinks more than welcome.

The bar will be open from 10am and alcohol service will cease at 3am. The bar will be closed to the public for this event – Only those with tickets will be permitted entry. Prepare yourself!

Any questions at all, please email jimmy@netherworldarcade.com

Schedule of pinball comps:

  • Stage 1. Pallor Mortis – 9am to 1pm – Max Matchplay – 4 hours/26 games each

  • Stage 2. Algor Mortis – 1pm to 6pm – Group Matchplay – 4 player groups/13 rounds/1 game per round (balanced) [7/5/3/1]

  • Stage 3. Rigor Mortis – 6pm to 11pm – Group Matchplay – 4 player groups/7 rounds/2 games per round (swiss) [4/2/1/0]

  • Stage 4. Livor Mortis – 11pm to 4am -Group Matchplay – 4 player groups/13 rounds/1 game per round (random) [7/5/3/1]

  • Stage 5. True Death – 4am to 9am – Flip Frenzy – 2-4 hours

Format Details

Stage 1. Pallor Mortis – 9am to 1pm- Max Matchplay – 4 hours/26 games per player

Format:

This event will be completed using the next.matchplay.events software

First, each machine is assigned two players. The remaining players are placed in one central waiting room

When a match is completed:

  • both players return to the tournament directors desk to record result

  • players then wait in the waiting room until the next group of matches is drawn

  • the event ends when all competitors have played 26 games

  • balanced play order and arena assignment will be used

Stage 2. Algor Mortis – Stage 2 – 1pm to 6pm — Group Matchplay – 4 player groups/13 rounds/1 game per round (balanced)

Format:

Using the matchplay.events software:

  • each round players will be assigned into “balanced” 4 player groups

  • groups will be assigned 1 random machines per round

  • all games will be played as a 4-player game (unless machine is unable to allow it)

  • groups play in the order randomly chosen by the software for each game

  • IFPA (7/5/3/1) scoring

  • player with the most points at the end of the final round is the winner

  • ties within the top 3 decided by count back or single head to head battle on a randomly assigned machine

  • no finals

Stage 3. Rigor Mortis – 6pm to 11pm – Group Matchplay – 4 player groups/7 rounds/2 games per round (swiss)

Format:

Using the matchplay.events software:

  • each round players will be assigned into “swiss paired” 4 player groups

  • groups will be assigned 2 random machines per round

  • all games will be played as a 4-player game (unless machine is unable to allow it)

  • groups play in the order randomly chosen by the software for each game

  • PAPA (4/2/1/0) scoring

  • player with the most points at the end of the final round is the winner

  • ties within the top 3 decided by count back or single head to head battle on a randomly assigned machine

Stage 4. Livor Mortis – 11pm to 4am – Group Matchplay – 4 player groups/13 rounds/1 game per round (random)

Using the matchplay.events software:

  • each round players will be assigned into “random” 4 player groups

  • groups will be assigned 1 random machines per round

  • all games will be played as a 4-player game (unless machine is unable to allow it)

  • groups play in the order randomly chosen by the software for each game

  • IFPA (7/5/3/1) scoring

  • player with the most points at the end of the final round is the winner

  • ties within the top 3 decided by count back or single head to head battle on a randomly assigned machine

Stage 5. True Death – 4am to 9am – Flip Frenzy

Format:

First, each machine is randomly assigned two players. The remaining players are placed in one central queue

When a match is completed:

  • both players return to the tournament directors desk to record result

  • players will either be assigned a new opponent and machine or be placed in the central queue

  • at the end of 3 hours no more games may start. Ties will be broken by the most wins.

  • the player with the best win/loss ratio will be deemed the winner

Tickets

The numbers below include tickets for this event already in your cart. Clicking "Get Tickets" will allow you to edit any existing attendee information as well as change ticket quantities.
Tickets will be available on February 9, 2025

Details

Start:
April 19 @ 8:30 am
End:
April 20 @ 9:00 am
Cost:
$150.00
Event Category:

Venue

Netherworld
186 Brunswick Street
Fortitude Valley, QLD 4006 Australia
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