Tickets on sale via this page at midday Sunday the 9th of Feb!
We once again invite enduring moths to the pinball flame for another year of DEATH BY PINBALL. A closed door event, we set fourth the challenge of a 24 hour pinball marathon over the Easter weekend.
Kicking off from 9am sharp on Bad Saturday the 19th of April, the tortured ticket holders will compete over 5 IFPA approved nightmarish formats that will see you through to 9am the following day.
In between rounds, you’ll be free to play Netherworld’s many machines, compete in a side comp or have a quick rest on the ‘stage pit of shame’. Special rewards will be given to those that actually survive the night.
Tickets are $150 each and come with entry, a limited edition pin, 3 meals, 2 drinks and a Death By Netherworld T-shirt with art by Nelson Gibbins. Prizes for the top places and BYO snacks and energy drinks more than welcome.
The bar will be open from 10am and alcohol service will cease at 3am. The bar will be closed to the public for this event – Only those with tickets will be permitted entry. Prepare yourself!
Any questions at all, please email jimmy@netherworldarcade.com
Schedule of pinball comps:
Stage 1. Pallor Mortis – 9am to 1pm – Max Matchplay – 4 hours/26 games each
Stage 2. Algor Mortis – 1pm to 6pm – Group Matchplay – 4 player groups/13 rounds/1 game per round (balanced) [7/5/3/1]
Stage 3. Rigor Mortis – 6pm to 11pm – Group Matchplay – 4 player groups/7 rounds/2 games per round (swiss) [4/2/1/0]
Stage 4. Livor Mortis – 11pm to 4am -Group Matchplay – 4 player groups/13 rounds/1 game per round (random) [7/5/3/1]
Stage 5. True Death – 4am to 9am – Flip Frenzy – 2-4 hours
Format Details
Stage 1. Pallor Mortis – 9am to 1pm- Max Matchplay – 4 hours/26 games per player
Format:
This event will be completed using the next.matchplay.events software
First, each machine is assigned two players. The remaining players are placed in one central waiting room
When a match is completed:
both players return to the tournament directors desk to record result
players then wait in the waiting room until the next group of matches is drawn
the event ends when all competitors have played 26 games
balanced play order and arena assignment will be used
Stage 2. Algor Mortis – Stage 2 – 1pm to 6pm — Group Matchplay – 4 player groups/13 rounds/1 game per round (balanced)
Format:
Using the matchplay.events software:
each round players will be assigned into “balanced” 4 player groups
groups will be assigned 1 random machines per round
all games will be played as a 4-player game (unless machine is unable to allow it)
groups play in the order randomly chosen by the software for each game
IFPA (7/5/3/1) scoring
player with the most points at the end of the final round is the winner
ties within the top 3 decided by count back or single head to head battle on a randomly assigned machine
no finals
Stage 3. Rigor Mortis – 6pm to 11pm – Group Matchplay – 4 player groups/7 rounds/2 games per round (swiss)
Format:
Using the matchplay.events software:
each round players will be assigned into “swiss paired” 4 player groups
groups will be assigned 2 random machines per round
all games will be played as a 4-player game (unless machine is unable to allow it)
groups play in the order randomly chosen by the software for each game
PAPA (4/2/1/0) scoring
player with the most points at the end of the final round is the winner
ties within the top 3 decided by count back or single head to head battle on a randomly assigned machine
Stage 4. Livor Mortis – 11pm to 4am – Group Matchplay – 4 player groups/13 rounds/1 game per round (random)
Using the matchplay.events software:
each round players will be assigned into “random” 4 player groups
groups will be assigned 1 random machines per round
all games will be played as a 4-player game (unless machine is unable to allow it)
groups play in the order randomly chosen by the software for each game
IFPA (7/5/3/1) scoring
player with the most points at the end of the final round is the winner
ties within the top 3 decided by count back or single head to head battle on a randomly assigned machine
Stage 5. True Death – 4am to 9am – Flip Frenzy
Format:
First, each machine is randomly assigned two players. The remaining players are placed in one central queue
When a match is completed:
both players return to the tournament directors desk to record result
players will either be assigned a new opponent and machine or be placed in the central queue
at the end of 3 hours no more games may start. Ties will be broken by the most wins.
the player with the best win/loss ratio will be deemed the winner